Videogame characters are ‘bred’ into separate game environments using AI neural networks. 

The process of merging character and environment produces digital artefacts, glitches which are magnified and repeated.

The artefacts form the basis of the composition, caught between character and environment, somewhere in the middle of the neural net’s process of gradient descent.

Additive processes like layering, masking and digital painting are also used. 



New variations of the PFP series were created for the launch of Pantone sLABS ‘metaverse-ready’ colour palette. The synthetic characters are bred with environments using AI, then traced by hand.