James Bloom

Images motion code objects
  1. Reinforcement learning
  2. Image recognition
  3. Digital objects
  4. CNC carving
  5. Dynamic AI

Relational networked systems
  1. Dynamic 3D space
  2. Network activity artwork 1
  3. Market-reactive images
  4. Network activity artwork 2

Exhibitions
Writing
Bio
  1. Uses technological innovation to push the components of art into formats that generate new perceptual problems...

Mark


2025
Medium Reinforcement Learning models, 3D human scans, live dynamic simulation

           
A Reinforcement Learning AI agent learns to inhabit and move a quadruped body. The performance optimisation process takes several days and includes millions of steps, as the model progresses from incapability to competence. These behaviours are then transferred onto 3D scans of real people, which are ‘re-skinned’ with metal, stone and other materials. Following this, a second AI agent analyses the behavioural performance and re-orders movement according to abstract aesthetic goals. This results in the breakdown of performance - instead a disjointed and sometimes impossible sequence of body motion appears. The real-time dynamic artworks can run in perpetuity. 


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Mark